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houselyrander

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A member registered Jul 07, 2021

Recent community posts

Are you referring to the Traits that give minus Hunger? They are meant to be trade offs. They lower your Hunger, but give other penalties in return.

Are you referring to the minus Belly status? Yes, avoid that. Letting your Belly points go in to minus is bad.

Basically, you want Hunger to be as close to 10 as possible (because you always lose at least 10 Belly points each day, so having Hunger be 9 is pointless) but if you're willing to have your character eat more, you can let Hunger go over 10. I like to make characters have Hunger 15 because that's how many Belly points you get from a single Meat Ration and I like making my characters a little stronger.

My understanding is that Hunger represents how many points worth of food you digest whenever you rest. You start with a base amount determined by your Template and then modify it by taking Traits. Since Traits are the main way to gain more stats and abilities at character creation, this means stronger bugs need to eat more. Also, since you always digest a minimum of 10 points there's no benefit to having Hunger below 10. The equipment section shows how filling different meals are.

I'm trying to search for games within a certain tag and price range, but even with those I'm still getting thousands of results using tags alone. Trying to search by keyword gives irrelevant results because it's all either too expensive or just not within the tags I want. Is there a way to do both at the same time? For instance, the Warhammer keyword, Adult tag, and Under $5 price (not actually what I'm looking for, just an example).

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I like the game so far. The premise is creative,  the art is great, and the writing is REALLY sharp. However, I feel it needs to signpost progress better. I feel it's way too easy to get stuck rolling your face against everything with Zodiac powers in the vain hope you'll find progress. Corruption has similar issues (although  admittedly much less so than the Roya plot) with progress gated behind actions that can sometimes feel like it's not completely under the player's control. I've abandoned 2 runs already because I felt I was getting too close to 25 Corruption and my save was softlocked (although implementing more ways to spend Corruption later might ease this up). A hint system would be nice. A spoiler free walkthrough would be great, but I understand that not every dev wants to release one of those. Also, I get the feeling I'm supposed to encounter the merchants right after the 3rd Adventurer's Guild quest, not go fighting bandits and ogres, so locking the quest where I'm specifically told to fight them behind more story progress might help.